Supply Run

Casual Easy Move only 90 seconds

Supply Run is a ninety-second collection game with a rising cost. Crates appear, you grab them, and every crate collected adds a zombie to the map. The game you finish is one you built yourself.

Most Supplies: —

How to Play Supply Run

  1. Press Start. A ninety-second timer begins immediately.
  2. Move with WASD, the arrow keys, or the joystick to collect supply crates.
  3. Each crate you collect adds another zombie to the street.
  4. Contact with a zombie costs five seconds — there is no health bar.
  5. The run ends when the timer expires. Your supply count is the score.

Objective

Collect as many supply crates as possible in ninety seconds. Each crate collected increases zombie density.

Controls

ActionKeyboard / mouseTouch
MoveW A S D or Arrow keysLeft joystick
PauseP or EscPause button in the bar

Pause with P or Esc, restart with R. The game pauses automatically if you switch tabs. Full details in zombie game controls explained.

About Supply Run

Tying spawn rate to your own success is what makes this more than a collect-a-thon. A cautious player finishes with a low score in a nearly empty street; an aggressive player finishes with a high score in a street they can barely move through. Both are valid, and the interesting play is finding where on that spectrum your own reactions actually sit.

Crates appear in clusters rather than singly, which creates a recurring decision: take the near cluster of two or commit to the far cluster of four. The far cluster is worth more and costs travel time during which more crates spawn elsewhere, so greed is not automatically wrong.

There is no health. Contact with a zombie costs you five seconds of the ninety, which keeps the game friendly while still making mistakes meaningful. Losing fifteen seconds to three careless collisions is usually the difference between a good score and an average one.

Supply Run Tips & Strategy

  1. Take the far cluster early and the near cluster late. Travel is cheapest when the streets are empty.
  2. Every crate makes the game harder, so a fast start is worth more than a fast finish.
  3. Five seconds is a big penalty in a ninety-second game. Three collisions is a whole cluster lost.
  4. Plan a loop rather than reacting to spawns. Loops naturally pass near new clusters.
  5. In the final twenty seconds, take every risk — there is no run left to protect.
  6. If a cluster is surrounded, skip it. There will be another one in four seconds.

Features

  • Fixed ninety-second rounds for comparable attempts
  • Zombie density that rises with your own success
  • Crates that appear in clusters, forcing near-versus-far decisions
  • Time penalties instead of health, keeping the tone light
  • Supply count recorded as your personal best

Supply Run — FAQ

Why does the game get harder when I do well?
Because collecting is the only action, and without an escalating cost there would be no tension. Tying density to your own score means every run is shaped by how aggressively you played it.
What happens if a zombie touches me?
You lose five seconds from the timer. There is no health and no run-ending contact, which keeps the game approachable.
Is ninety seconds always the round length?
Yes. A fixed length keeps every attempt directly comparable to your previous best.
What is a good supply count?
Fifteen is a comfortable first result. Thirty means you are routing well. Beyond forty requires playing through genuinely dense streets.

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